Season 3
2024
Overview not available
Release Date
Jan 2, 2024
Episodes
52 episodes
CAST
Masahiro Sakurai
Masahiro Sakurai
EPISODES
1
What is “Play”? [Game Essence]
Jan 2, 2024
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2
Blade Trails [Effects]
Jan 5, 2024
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3
Let Them Skip, Let Them Pause [UI]
Jan 9, 2024
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4
Flipped Animation [Animation]
Jan 12, 2024
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5
Customization Lets Your Imagination Play [Planning & Game Design]
Jan 16, 2024
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6
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Jan 19, 2024
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7
Dealing With Color Disparity [Graphics]
Jan 23, 2024
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8
Giving Feedback for Sound Effects [Audio]
Jan 26, 2024
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9
Show the Actual Game! [Marketing]
Jan 30, 2024
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10
Staying True to Your Concept [Work Ethic]
Feb 2, 2024
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11
Faithfulness Comes First in Licensed Games [Game Essence]
Feb 6, 2024
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12
Randomness Spices Games Up [Design Specifics]
Feb 9, 2024
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13
Turning Gift-Giving Into a Game [Grab Bag]
Feb 13, 2024
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14
Don’t Put Decisions Off [Team Management]
Feb 16, 2024
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15
Motion Blur [Graphics]
Feb 20, 2024
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16
Game Essence in Action Games [Game Essence]
Feb 23, 2024
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17
A: Work Ethic 1 (Category Compilation) #01~#10
Feb 25, 2024
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18
Animation Blending [Animation]
Feb 27, 2024
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19
Debug Mode [Programming & Tech]
Mar 1, 2024
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20
C: Planning & Game Design 1 (Category Compilation) #01~#09
Mar 3, 2024
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21
Crafting “Similar” Games [Planning & Game Design]
Mar 5, 2024
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22
Button Settings [UI]
Mar 8, 2024
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23
Competition and Abundance [Work Ethic]
Mar 12, 2024
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24
A World Without Footprints [Grab Bag]
Mar 15, 2024
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25
Presenting Scores [Planning & Design]
Mar 19, 2024
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26
Making Effects the Right Size [Effects]
Mar 22, 2024
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27
B: Game Essence 1 (Category Compilation) #01~#06
Mar 24, 2024
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28
Handicap Systems [Design Specifics]
Mar 26, 2024
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29
Making "Work" Games Fun [Game Essence]
Mar 29, 2024
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30
Balancing Ambient Sounds [Audio]
Apr 2, 2024
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31
Making the Imaginary Feel Real [Graphics]
Apr 5, 2024
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32
Using Parameters to Establish Characters [Planning & Game Design]
Apr 9, 2024
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33
Playing Games in Front of Other People [Marketing]
Apr 12, 2024
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34
Bug Testing Systems [Team Management]
Apr 16, 2024
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35
1986: The Year of Legend [Grab Bag]
Apr 19, 2024
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36
Portraying Fingers [Animation]
Apr 23, 2024
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37
Advancing Text [UI]
Apr 26, 2024
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38
Say It, and It Might Come True [Work Ethic]
Apr 30, 2024
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39
Better Than Not Being Able to Beat the Game [Game Essence]
May 3, 2024
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40
D: Design Specifics 1 (Category Compilation) #01~#08
May 6, 2024
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41
A World with Less Color [Planning & Game Design]
May 7, 2024
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42
Final Output [Graphics]
May 11, 2024
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43
Storage Tips [Grab Bag]
May 14, 2024
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44
Transparency Features [Programming & Tech]
May 17, 2024
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45
Average and Mediocre Are the Same Thing [Design Specifics]
May 21, 2024
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46
Mandatory Strategies and Strategic Balance [Game Essence]
May 24, 2024
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47
E: Team Management 1 (Category Compilation) #01~#07
May 28, 2024
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48
Play Testing Keeps Going [Team Management]
May 28, 2024
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49
Computer-Controlled Players [Planning & Game Design]
Jun 1, 2024
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50
Using Other Songs for Audio Reference [Audio]
Jun 4, 2024
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51
Flashing Effects [Effects]
Jun 7, 2024
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52
Destroying One Wall [Graphics]
Jun 11, 2024
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Details
Language
Japanese
Country
Production
Companies
Network
Metadata
TMDB ID
383951
More Info
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