Overview not available
Release Date
Jan 2, 2024
Episodes
52 episodes
CAST
Masahiro Sakurai
Masahiro Sakurai
EPISODES
1
What is “Play”? [Game Essence]
Jan 2, 2024
2
Blade Trails [Effects]
Jan 5, 2024
3
Let Them Skip, Let Them Pause [UI]
Jan 9, 2024
4
Flipped Animation [Animation]
Jan 12, 2024
5
Customization Lets Your Imagination Play [Planning & Game Design]
Jan 16, 2024
6
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Jan 19, 2024
7
Dealing With Color Disparity [Graphics]
Jan 23, 2024
8
Giving Feedback for Sound Effects [Audio]
Jan 26, 2024
9
Show the Actual Game! [Marketing]
Jan 30, 2024
10
Staying True to Your Concept [Work Ethic]
Feb 2, 2024
11
Faithfulness Comes First in Licensed Games [Game Essence]
Feb 6, 2024
12
Randomness Spices Games Up [Design Specifics]
Feb 9, 2024
13
Turning Gift-Giving Into a Game [Grab Bag]
Feb 13, 2024
14
Don’t Put Decisions Off [Team Management]
Feb 16, 2024
15
Motion Blur [Graphics]
Feb 20, 2024
16
Game Essence in Action Games [Game Essence]
Feb 23, 2024
17
A: Work Ethic 1 (Category Compilation) #01~#10
Feb 25, 2024
18
Animation Blending [Animation]
Feb 27, 2024
19
Debug Mode [Programming & Tech]
Mar 1, 2024
20
C: Planning & Game Design 1 (Category Compilation) #01~#09
Mar 3, 2024
21
Crafting “Similar” Games [Planning & Game Design]
Mar 5, 2024
22
Button Settings [UI]
Mar 8, 2024
23
Competition and Abundance [Work Ethic]
Mar 12, 2024
24
A World Without Footprints [Grab Bag]
Mar 15, 2024
25
Presenting Scores [Planning & Design]
Mar 19, 2024
26
Making Effects the Right Size [Effects]
Mar 22, 2024
27
B: Game Essence 1 (Category Compilation) #01~#06
Mar 24, 2024
28
Handicap Systems [Design Specifics]
Mar 26, 2024
29
Making "Work" Games Fun [Game Essence]
Mar 29, 2024
30
Balancing Ambient Sounds [Audio]
Apr 2, 2024
31
Making the Imaginary Feel Real [Graphics]
Apr 5, 2024
32
Using Parameters to Establish Characters [Planning & Game Design]
Apr 9, 2024
33
Playing Games in Front of Other People [Marketing]
Apr 12, 2024
34
Bug Testing Systems [Team Management]
Apr 16, 2024
35
1986: The Year of Legend [Grab Bag]
Apr 19, 2024
36
Portraying Fingers [Animation]
Apr 23, 2024
37
Advancing Text [UI]
Apr 26, 2024
38
Say It, and It Might Come True [Work Ethic]
Apr 30, 2024
39
Better Than Not Being Able to Beat the Game [Game Essence]
May 3, 2024
40
D: Design Specifics 1 (Category Compilation) #01~#08
May 6, 2024
41
A World with Less Color [Planning & Game Design]
May 7, 2024
42
Final Output [Graphics]
May 11, 2024
43
Storage Tips [Grab Bag]
May 14, 2024
44
Transparency Features [Programming & Tech]
May 17, 2024
45
Average and Mediocre Are the Same Thing [Design Specifics]
May 21, 2024
46
Mandatory Strategies and Strategic Balance [Game Essence]
May 24, 2024
47
E: Team Management 1 (Category Compilation) #01~#07
May 28, 2024
48
Play Testing Keeps Going [Team Management]
May 28, 2024
49
Computer-Controlled Players [Planning & Game Design]
Jun 1, 2024
50
Using Other Songs for Audio Reference [Audio]
Jun 4, 2024
51
Flashing Effects [Effects]
Jun 7, 2024
52
Destroying One Wall [Graphics]
Jun 11, 2024