Overview not available
Release Date
Aug 24, 2022
Episodes
55 episodes
CAST
Masahiro Sakurai
Masahiro Sakurai
EPISODES
1
About This Channel
Aug 24, 2022
2
Masahiro Sakurai's Creative Works
Aug 24, 2022
3
Stop for Big Moments! [Design Specifics]
Aug 24, 2022
4
Kirby's Dream Land [Game Concepts]]
Aug 25, 2022
5
Frame Rates [Planning & Game Design]
Aug 26, 2022
6
Risk and Reward [Game Essence]
Aug 29, 2022
7
Game Development Isn't a Game [Work Ethic]
Aug 31, 2022
8
Down with Lag! [Grab Bag]
Sep 2, 2022
9
Squeeze and Release [Game Essence]
Sep 4, 2022
10
Draw the Light, Not the Asset [Graphics]
Sep 7, 2022
11
Kirby's Adventure [Game Concepts]
Sep 12, 2022
12
Presentations Are All About Speed! [Work Ethic]
Sep 12, 2022
13
Game Awards [Grab Bag]
Sep 15, 2022
14
Assigning Animations [Animation]
Sep 18, 2022
15
Game Essence in Role-Playing Games [Game Essence]
Sep 21, 2022
16
Make It "Pop" [Effects]
Sep 23, 2022
17
Just Let Them Play! [Planning & Game Design]
Sep 25, 2022
18
Clarity vs. Style [UI]
Sep 28, 2022
19
Giving "Weight" to Buttons [Design Specifics]
Sep 30, 2022
20
Kirby Super Star [Game Concepts]
Oct 3, 2022
21
Try Telling That to the Player [Work Ethic]
Oct 5, 2022
22
Name Files Logically [Programming & Tech]
Oct 7, 2022
23
Keeping Rewards in Sight [Planning & Game Design]
Oct 10, 2022
24
Exercise While You Game! [Grab Bag]
Oct 12, 2022
25
Make the Tempo Match the Game [Audio]
Oct 14, 2022
26
Fun Beyond Game Essence [Game Essence]
Oct 17, 2022
27
Super Smash Bros. [Game Concepts]
Oct 20, 2022
28
Too Much is Just Right [Animation]
Oct 24, 2022
29
Spec Changes [Work Ethic]
Oct 26, 2022
30
Emphasize Objects with Collision [Graphics]
Oct 28, 2022
31
The Price of Games [Grab Bag]
Oct 31, 2022
32
Strike a Balance with Sound Effects [Audio]
Nov 2, 2022
33
Text Size [UI]
Nov 4, 2022
34
Making a Living Making Games [Planning & Game Design]
Nov 7, 2022
35
Let Your Characters Shine [Effects]
Nov 9, 2022
36
Breaking Down Attack Animations [Animation]
Nov 11, 2022
37
Jump Physics [Design Specifics]
Nov 14, 2022
38
Writing Game Proposals [Work Ethic]
Nov 16, 2022
39
My Feline Friend, Fukurashi [Grab Bag]
Nov 18, 2022
40
Super Smash Bros. Melee [Game Concepts]
Nov 21, 2022
41
The Fiend's Cauldron [Game Essence]
Nov 23, 2022
42
A Small Window Into the World [Planning & Game Design]
Nov 25, 2022
43
Sharing Info Within a Team [Team Management]
Nov 28, 2022
44
Distinguishing Between Major and Minor Elements [Graphics]
Nov 30, 2022
45
That Was Then, This Is Now [Grab Bag]
Dec 2, 2022
46
Making Your Game Easy to Tune [Programming & Tech]
Dec 6, 2022
47
Eight Hit Stop Techniques [Design Specifics]
Dec 9, 2022
48
Let Players Cheat the System [Game Essence]
Dec 12, 2022
49
Making Lead-ins Instant and Impactful [Animation]
Dec 14, 2022
50
Jobs in Game Development [Team Management]
Dec 16, 2022
51
The Potential of One Button [Planning & Game Design]
Dec 20, 2022
52
Prep Your Proposals Hot and Fast [Work Ethic]
Dec 23, 2022
53
Sora Ltd. [Grab Bag]
Dec 25, 2022
54
Listen in Various Environments [Audio]
Dec 28, 2022
55
Modern Quality of Life Features [UI]
Dec 30, 2022